Stichting Onderwijs Midden-Limburg

Erasmus+ | Lopende projecten binnen SOML

Binnen Stichting Onderwijs Midden-Limburg wordt er deelgenomen aan diverse Erasmus+ projecten. Op deze pagina vind je een overzicht.


Financial Sustainable Literacy (SFinLit), is a Innovation Project focused in the Innovative practices in digital era. Is very much centered in the reinforcement of Digital, Financial Literacy and Learn to learn Competences in School Education. Financial Literacy , is a core life skill for participating in modern society, and Coronavirus crisis, has put under the spotlight in a very dramatic way how important Digital Competences are. In this crisis context and in a very strong way too, the digital gap is showing to be a critical point, that has to be urgently addressed. UNED will share with the consortium his experience in Digital Education Technologies, Blended Learning and on-line most appropriated methodologies so the Project can provide to the target group (Young Students) with the knowledge and skills they needed to improve their Financial Literacy, Digital and Learn to Learn competences.


CultApp is the short name of the Erasmus+ project Experiencing Augmented Reality on cultural heritage applications in iVET. CultApp seeks to inspire young people from vocational schools for Europe’s culture. This should happen through implementing augmented reality (AR) technologies into VET (vocational education and training) curricula for better culture experience! CultApp promotes culture in a joyful and entertaining way and brings it in all our pockets!


The purpose of AR4STE(A)M is to raise awareness of young students, about the importance of choosing STE(A)M studies for pursuing successful STE(A)M careers. In particular, the project aims at encouraging secondary schools to integrate immersive technologies and game-based learning in educational programs. Furthermore, the project seeks to foster school teacher’s capacity to teach STE(A)M effectively, by the creation of an effective training, which will help teachers in using innovative ICT technologies during their STE(A)M lessons.


The PLASTEAM Project is aimed at educating pupils and staff from primary and secondary schools in responsibly using, consuming and recycling plastic items, informing them about their environmental impact and providing didactical activities for promoting sustainable waste disposal and plastics management systems in schools. Implementing whole-school approaches requires the development of key relationships and engagements with the local community in order to mutually support and promote sustainable actions. As a result, the project is expected to impact not only on the direct target groups – managers, staff, teachers and students – but also on all other players that gravitate around the school’s environment such as families, local communities, public authorities etc.

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